Character Studies


My explorations in building a character using Cinema 4D:
Shoulders | Hand | Body Sculpt


Shoulders

First attempt at shoulder topology.

Hand

First attempt at hand topology. Definitely room for improvement (especially around the thumb), likely with weight painting and corrective blendshapes.

Body Sculpt

Full body sculpt of a mannequin character, to familiarise myself with sculpting and anatomy.

OTHER WORK